Shigeru Miyamoto and "Kind Code"

From Kotaku:

“The solution would turn a game into a full-length cut scene of sorts, allowing players to jump into and out of the action whenever they wanted. But when played this way, gamers would not be able to save their progress, maintaining the challenge of completing a game without skipping or cheating. It would also allow players to bring up in-game hint videos and skip directly to particular scenes in games.”

…umm… Wouldn’t this do more bad than good?

[quote=“sixsicksixes”]From Kotaku:

“The solution would turn a game into a full-length cut scene of sorts, allowing players to jump into and out of the action whenever they wanted. But when played this way, gamers would not be able to save their progress, maintaining the challenge of completing a game without skipping or cheating. It would also allow players to bring up in-game hint videos and skip directly to particular scenes in games.”

…umm… Wouldn’t this do more bad than good?[/quote]

Its not really fully explained.

I don’t see how you could really call it bad or good, if it doesn’t suit you then don’t use it. It’s a matter of preference.