Wow, you don’t like it, Grundy? I think it is probably the best one. I would like to play 2 again though.[/quote]
It’s not that I don’t like it. I find certain things to be spot on. However some things are dated to me and some things just aren’t working for me in general.
-Stealth, in games it’s typically awful and I hold it against any game that does it but not a huge amount. Uncharted has a formula and they’re sticking to it but it’s still a shitty system. A game that’s designed to be immersive has you hiding in tall grass? Tall grass and going up and breaking a man’s neck for an instant kill that nobody around notices provided they don’t directly see you while you jump back into the tall grass…
Games are anything but realistic, however when you’re doing something silly or arcadie in a world that’s showing you how realistic everything else is… it muddles things for me. I feel stupid using stealth to even thin the herd for the gun battle later. It’s all so dumb to me anymore.
-Platforming / Climbing. Look, it’s better than before but the rope gimmick is inadvertently hilarious at times and useless in others. The level where you get visited by Sam as Kid Nathan was a bad way to open things. The world again is realistic as can be, then you’re doing what essentially is American Ninja Warrior x 100 with ease and while you’re doing it, sassy banter between brothers. It didn’t come across as clever for me as it was out of place. This continues throughout the game but so far for me it hasn’t been such a wall to wall dose of it.
-Puzzles / Traps: Pretty basic fare here. Interesting backstory about pirates that’s so far only touched on. Some small relief when Nathan is sticking his hand in the walls for the switches that he doesn’t pretend his hand is gone for a gag to fool Sam. I was expecting that to happen and pre-cringing. Luckily they didn’t do it.
-Dialogue and Characters: Done well as usual, the banter is great. Right now I’m at the part where you find the towers and narrow them down to 2 to go and search and Sam splits off. I’m hoping to get a more interesting story here as it’s building still.
So far I feel that it’s by no means a “bad” game. I’m just feeling that it’s dated in terms of gameplay. Some of the tropes and gimmicks used are not currently what’s popular. It took a long time for pixel animation and what is now known as “retro” style games to come back. People didn’t want to stay in that era because of advancements, not because they didn’t like what they were playing.
That’s kind of how I feel. I’ve played Uncharted since 1 and I’ve kinda been here and done this. I want something a bit more unique. I’ll come back to this style in time as eventually it’ll be “retro” too. But I want world building and user created content and more freedom.
Not realistic jeep winching up muddy embankments while I can leap and jump endlessly with tiny fingerholds up and down buildings with a rope that makes me essentially poor man’s Spider-Man.