Excuse me, but I believe the late Phil Harrison said during the revealing of the controller at E3 2006, and I quote, “It’s not what it looks like. It’s what it does. Now, I want you to watch this very, very carefully. Look at what I’m doing. I lift of the controller and it flies. This controller has six degrees of freedom, built into it as standard, with no external sensor required. So I can move this controller in six degrees of freedom, using my hands as the entire input device. This standard feature controller will be packed in with every Playstation 3. This controller allows me to really unlock the most incredible fluid movement in games, and for the game controller to really become part of my own body, but, be based upon our industry de facto controller interface, which has been enjoyed by hundreds of millions of people over the years.”
To which Harrison would sexily fondle the controller while demonstrating it’s amazing powers over the control of a rubber duck, stating “And you can see me moving it around, but I’ve also got more movement where I can toss it up in the air, and this is all built into the controller’s XYZ and pitch roll and your lateral motion. Now this controller, being bluetooth, being wireless, is actually lighter than the analog controller shipped with Playstation 2.” Asked for his final thoughts, he stated that “It feels incredibly intuitive and I’m very excited not just for what this means for our game developers, but I’m so excited for what this means for the consumer and their experience of the Playstation 3. I think it’s a fantastic innovation.”
Dylan Jobe, who came out to show off a level of Warhawk that no one ever played, because it was ripped from the game, with controls that I have never once used, and I play the game endlessly, stating “It’s incredibly exhilarating. The team and I are incredibly impressed with the sensitivity, the weight. Everything about this new controller is what we were hoping for the Playstation 3, and it marks an interesting moment for us, it allows us to change from very static control mechanics to very kinetic control mechanics, and as a developer and a gamer, I’m incredibly excited about this possibility.”
So… you know.